--Infinite Gem- Power function c249000939.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(c249000939.condition) e1:SetTarget(c249000939.target) e1:SetOperation(c249000939.activate) c:RegisterEffect(e1) end function c249000939.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_ONFIELD+LOCATION_REMOVED+LOCATION_GRAVE,0,1,nil,0x47) and (Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()) end function c249000939.filter(c) return c:IsFaceup() and (Duel.GetCurrentPhase()~=PHASE_DAMAGE or c~=Duel.GetAttacker() or Duel.GetAttackTarget()) end function c249000939.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c249000939.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c249000939.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c249000939.filter,tp,LOCATION_MZONE,0,1,1,nil) end function c249000939.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(tc:GetBaseAttack()*2) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) end end