--Gem Quest function c249000938.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c249000938.target) e1:SetOperation(c249000938.activate) c:RegisterEffect(e1) end function c249000938.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCode(249000933) end function c249000938.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(c249000938.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) and Duel.CheckReleaseGroup(tp,nil,2,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE) end function c249000938.activate(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckReleaseGroup(tp,nil,2,nil) or not Duel.IsExistingMatchingCard(c249000938.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) then return end local rg=Duel.SelectReleaseGroup(tp,nil,2,2,nil) Duel.Release(rg,REASON_COST) local g=Duel.SelectMatchingCard(tp,c249000938.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end