--Chaos Convergence function c249000910.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c249000910.cost) e1:SetTarget(c249000910.target) e1:SetOperation(c249000910.activate) c:RegisterEffect(e1) end function c249000910.cfilter(c) return (c:IsSetCard(0xcf) or c:IsSetCard(0x1048) or c:IsSetCard(0x1073)) and not c:IsPublic() end function c249000910.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c249000910.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,c249000910.cfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) end function c249000910.filter(c) return (c:IsSetCard(0xcf) or c:IsSetCard(0x1048) or c:IsSetCard(0x1073)) and c:IsAbleToHand() and not c:IsCode(249000910) end function c249000910.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c249000910.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c249000910.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c249000910.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end