--Evolution-Knight of Radiance function c249000716.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetOperation(c249000716.caop2) c:RegisterEffect(e1) --attack all local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ATTACK_ALL) e2:SetValue(c249000716.atkfilter) c:RegisterEffect(e2) --to defense local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(c249000716.poscon) e3:SetOperation(c249000716.posop) c:RegisterEffect(e3) --chain attack local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_BATTLED) e4:SetRange(LOCATION_PZONE) e4:SetCountLimit(1) e4:SetCondition(c249000716.cacon) e4:SetOperation(c249000716.caop) c:RegisterEffect(e4) --scale local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_CHANGE_LSCALE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetRange(LOCATION_PZONE) e5:SetCondition(c249000716.slcon) e5:SetValue(6) c:RegisterEffect(e5) local e6=e5:Clone() e6:SetCode(EFFECT_CHANGE_RSCALE) c:RegisterEffect(e6) end function c249000716.atkfilter(e,c) return bit.band(c:GetSummonType(),SUMMON_TYPE_SPECIAL)==SUMMON_TYPE_SPECIAL end function c249000716.poscon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetAttackedCount()>0 end function c249000716.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsAttackPos() then Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end end function c249000716.cacon(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if not d then return false end if a:IsStatus(STATUS_OPPO_BATTLE) and d:IsControler(tp) then a,d=d,a end if (a:IsSetCard(0x1E9) or a:IsType(TYPE_SYNCHRO) or a:IsType(TYPE_XYZ)) and a:IsChainAttackable() and not a:IsStatus(STATUS_BATTLE_DESTROYED) and d:IsStatus(STATUS_BATTLE_DESTROYED) then e:SetLabelObject(a) return true else return false end end function c249000716.caop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=e:GetLabelObject() if tc:IsFaceup() and tc:IsControler(tp) and tc:IsRelateToBattle() then Duel.ChainAttack() end end function c249000716.slcon(e) local tp=e:GetHandlerPlayer() return not Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,e:GetHandler(),0x1E9) end