--Guardian-Summon Lethal Locomotive function c249000654.initial_effect(c) c:SetUniqueOnField(1,0,249000654) c:EnableReviveLimit() --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --atk/def local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLE_START) e2:SetCondition(c249000654.adcon) e2:SetOperation(c249000654.adop) c:RegisterEffect(e2) --actlimit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,1) e3:SetValue(c249000654.aclimit) e3:SetCondition(c249000654.actcon) c:RegisterEffect(e3) --indes local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e4:SetValue(1) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e5) --pierce local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE) e6:SetCode(EFFECT_PIERCE) c:RegisterEffect(e6) end function c249000654.adcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return bc and bc:IsFaceup() end function c249000654.adop(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetHandler():GetBattleTarget() if bc:IsRelateToBattle() and not bc:IsImmuneToEffect(e) then local def=bc:GetDefense() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_DEFENSE_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT+RESETS_STANDARD) bc:RegisterEffect(e1) if bc:IsFaceup() then local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(def*-1) bc:RegisterEffect(e2) end end end function c249000654.aclimit(e,re,tp) return re:IsActiveType(TYPE_EFFECT) end function c249000654.actcon(e) return Duel.GetAttacker()==e:GetHandler() end