--Guardian-Summon Weaponmaster function c249000653.initial_effect(c) c:SetUniqueOnField(1,0,249000652) c:EnableReviveLimit() --dice local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetOperation(c249000653.operation) c:RegisterEffect(e1) --spsummon condition local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) e2:SetValue(aux.FALSE) c:RegisterEffect(e2) end function c249000653.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then for i=0,1 do local d=Duel.TossDice(tp,1) if d==3 or d==4 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(e:GetHandler():GetBaseAttack()) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END,2) e:GetHandler():RegisterEffect(e1,true) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END,2) e:GetHandler():RegisterEffect(e2) elseif d==5 or d==6 then local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) local tc=g:GetFirst() if tc then local atk=tc:GetAttack() if Duel.SendtoGrave(tc,REASON_EFFECT)~=0 then Duel.Damage(1-tp,atk,REASON_EFFECT) end end else Duel.Damage(1-tp,500,REASON_EFFECT) end end end end