--Guardian-Summon Dragon Overlord function c249000652.initial_effect(c) c:SetUniqueOnField(1,0,249000652) c:EnableReviveLimit() --destroy local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(c249000652.destg) e1:SetOperation(c249000652.desop) c:RegisterEffect(e1) --spsummon condition local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) e2:SetValue(aux.FALSE) c:RegisterEffect(e2) --immune spell/trap local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetValue(c249000652.efilter) c:RegisterEffect(e3) --ATK local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetCondition(c249000652.condtion) e4:SetValue(1000) c:RegisterEffect(e4) end function c249000652.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetCount()*300) end function c249000652.desop(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) local ct=Duel.Destroy(sg,REASON_EFFECT) if ct>0 then Duel.Damage(1-tp,ct*300,REASON_EFFECT) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end end function c249000652.efilter(e,te) return (te:IsActiveType(TYPE_SPELL) or te:IsActiveType(TYPE_TRAP)) and te:GetOwnerPlayer()~=e:GetHandlerPlayer() end function c249000652.condtion(e) local ph=Duel.GetCurrentPhase() return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) and Duel.GetAttacker()==e:GetHandler() and Duel.GetAttackTarget()~=nil end