--Adaptive-Gift function c249000643.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,249000643+EFFECT_COUNT_CODE_OATH) e1:SetCondition(c249000643.condition) e1:SetTarget(c249000643.target) e1:SetOperation(c249000643.activate) c:RegisterEffect(e1) end function c249000643.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x1E1) end function c249000643.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c249000643.cfilter,tp,LOCATION_MZONE,0,1,nil) end function c249000643.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,2) end function c249000643.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)==2 then Duel.ShuffleHand(p) Duel.BreakEffect() Duel.DiscardHand(p,nil,1,1,REASON_EFFECT+REASON_DISCARD) end if e:IsHasType(EFFECT_TYPE_ACTIVATE) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(c249000643.atktg) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end end function c249000643.atktg(e,c) return not c:IsSetCard(0x1E1) end