--Space Time Breakdown function c249000635.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c249000635.con) e1:SetOperation(c249000635.activate) c:RegisterEffect(e1) --summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_GRAVE) e2:SetCode(EVENT_CHAINING) e2:SetCondition(c249000635.condition) e2:SetCost(aux.bfgcost) e2:SetTarget(c249000635.target) e2:SetOperation(c249000635.operation) c:RegisterEffect(e2) end function c249000635.filter(c) return c:GetCode()==249000634 and c:IsFaceup() end function c249000635.con(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c249000635.filter,e:GetHandler():GetControler(),LOCATION_ONFIELD,0,1,nil) end function c249000635.activate(e,tp,eg,ep,ev,re,r,rp) local op=Duel.SelectOption(tp,21,24,aux.Stringid(249000635,1)) local code=nil if op==0 then code=EFFECT_SKIP_SP elseif op==1 then code=EFFECT_SKIP_BP elseif op==2 then code=EFFECT_SKIP_M2 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(code) e1:SetTargetRange(0,1) e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,1) Duel.RegisterEffect(e1,tp) end function c249000635.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsActiveType(TYPE_FIELD) end function c249000635.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c249000635.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --disable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE) e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e1:SetTarget(c249000635.distarget) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) Duel.Draw(tp,1,REASON_EFFECT) end function c249000635.distarget(e,c) return c:IsType(TYPE_FIELD) end