--Disciple of Dark Magic LV4 function c249000168.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(2) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+PHASE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c249000168.spcon) e1:SetTarget(c249000168.sptg) e1:SetOperation(c249000168.spop) c:RegisterEffect(e1) --weaken local e2=Effect.CreateEffect(c) e2:SetDescription(1113) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(c249000168.cost) e2:SetTarget(c249000168.target) e2:SetOperation(c249000168.operation) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(2) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCost(c249000168.spcost) e3:SetTarget(c249000168.sptg) e3:SetOperation(c249000168.spop) c:RegisterEffect(e3) end c249000168.lvup={249000169} function c249000168.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetBattledGroupCount()>0 end function c249000168.spfilter(c,e,tp) return c:IsCode(249000169) and c:IsCanBeSpecialSummoned(e,0,tp,true,true) end function c249000168.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.NecroValleyFilter(c249000168.spfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE) end function c249000168.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() or not Duel.IsExistingMatchingCard(c249000168.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c249000168.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc then Duel.SendtoGrave(c,REASON_EFFECT) Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP) tc:CompleteProcedure() end end function c249000168.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD) end function c249000168.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end function c249000168.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(-1500) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetReset(RESET_EVENT+RESETS_STANDARD) e3:SetCode(EFFECT_SELF_DESTROY) e3:SetCondition(c249000168.descon) tc:RegisterEffect(e3) end end function c249000168.descon(e) local tc=e:GetHandler() return tc and tc:GetAttack()==0 or (not tc:IsType(TYPE_LINK) and tc:GetDefense()==0) end function c249000168.spcostfilter(c) return c:IsLevelAbove(1) and c:IsAbleToRemoveAsCost() and c:IsRace(RACE_SPELLCASTER) end function c249000168.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(c249000168.spcostfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,nil) if chk==0 then return g:CheckWithSumGreater(Card.GetLevel,6) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg=g:SelectWithSumGreater(tp,Card.GetLevel,6) Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) end