-- Radiant-Summmon - Sharp Assailant function c249000109.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --disable local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLED) e2:SetCondition(c249000109.condition) e2:SetOperation(c249000109.operation) c:RegisterEffect(e2) --Attribute Water local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_ADD_ATTRIBUTE) e3:SetRange(LOCATION_MZONE) e3:SetValue(ATTRIBUTE_WATER) c:RegisterEffect(e3) --destroy local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(48343627,0)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_TO_GRAVE) e4:SetCondition(c249000109.condition2) e4:SetTarget(c249000109.target2) e4:SetOperation(c249000109.operation2) c:RegisterEffect(e4) end function c249000109.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local a=Duel.GetAttacker() if a==c then a=Duel.GetAttackTarget() end e:SetLabelObject(a) return a and a:IsRelateToBattle() end function c249000109.operation(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:IsFacedown() or not tc:IsRelateToBattle() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,2) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_TRIGGER) tc:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EFFECT_SET_ATTACK_FINAL) e3:SetValue(math.ceil(tc:GetAttack()/2)) tc:RegisterEffect(e3) local e4=e1:Clone() e4:SetCode(EFFECT_SET_DEFENSE_FINAL) e4:SetValue(math.ceil(tc:GetDefense()/2)) tc:RegisterEffect(e4) end function c249000109.condition2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) or c:IsReason(REASON_BATTLE) end function c249000109.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chck:IsControler(1-tp) and chkc:IsDestructable() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c249000109.operation2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end