--Sverdånd Festning - Jómsburg --Scripted by: XGlitchy30 local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetDescription(aux.Stringid(id,0)) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --cannot activate effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_FZONE) e1:SetTargetRange(0,1) e1:SetCondition(s.actlimcon) e1:SetValue(1) c:RegisterEffect(e1) --poschange local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_BATTLE_START) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1) e2:SetOperation(s.posop) c:RegisterEffect(e2) --must attack local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_MUST_ATTACK) e3:SetRange(LOCATION_FZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) c:RegisterEffect(e3) --search local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DAMAGE) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1,id) e4:SetCondition(s.condition1) e4:SetTarget(s.target1) e4:SetOperation(s.operation1) c:RegisterEffect(e4) --ss local e5=e4:Clone() e5:SetDescription(aux.Stringid(id,2)) e5:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e5:SetCountLimit(1,id+100) e5:SetCondition(s.condition2) e5:SetTarget(s.target2) e5:SetOperation(s.operation2) c:RegisterEffect(e5) end function s.actlimfilter(c) return c:IsFaceup() and c:IsSetCard(0x24d) end function s.actlimcon(e) local ph=Duel.GetCurrentPhase() local tp=e:GetHandlerPlayer() return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and ph~=PHASE_DAMAGE_CAL and Duel.IsExistingMatchingCard(s.actlimfilter,tp,LOCATION_MZONE,0,1,nil) end function s.pfilter(c) return c:IsFaceup() and not c:IsPosition(POS_FACEUP_ATTACK) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local pg=Duel.GetMatchingGroup(s.pfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if #pg>0 then Duel.Hint(HINT_CARD,tp,id) Duel.ChangePosition(pg,POS_FACEUP_ATTACK) end end function s.condition1(e,tp,eg,ep,ev,re,r,rp) return ep==tp and Duel.GetTurnPlayer()==tp end function s.filter(c) return c:IsSetCard(0x24d) and c:IsAbleToHand() end function s.target1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation1(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.condition2(e,tp,eg,ep,ev,re,r,rp) return ep==tp and Duel.GetTurnPlayer()==1-tp end function s.spf(c,e,tp) return c:IsSetCard(0x24d) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end function s.target2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spf,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND) end function s.operation2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spf),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 and g:GetFirst():IsFaceup() and g:GetFirst():IsLocation(LOCATION_MZONE) then Duel.BreakEffect() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(g:GetFirst():GetBaseAttack()*2) e1:SetReset(RESET_EVENT+RESETS_STANDARD) g:GetFirst():RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_BASE_ATTACK) e2:SetValue(g:GetFirst():GetBaseAttack()*2) e2:SetReset(RESET_EVENT+RESETS_STANDARD) g:GetFirst():RegisterEffect(e2) end end