--Sverdånd Incursore --Scripted by: XGlitchy30 local s,id=GetID() function s.initial_effect(c) --change statline local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e0:SetRange(LOCATION_MZONE) e0:SetCode(EFFECT_SET_BASE_ATTACK) e0:SetCondition(s.atkcon) e0:SetValue(2400) c:RegisterEffect(e0) local e0x=e0:Clone() e0x:SetCode(EFFECT_CHANGE_ATTRIBUTE) e0x:SetValue(ATTRIBUTE_FIRE) c:RegisterEffect(e0x) --set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id-1,1)) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_DAMAGE) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e1x=e1:Clone() e1x:SetDescription(aux.Stringid(id-1,2)) e1x:SetCondition(s.condition2) c:RegisterEffect(e1x) --draw local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EVENT_DESTROYED) e3:SetCountLimit(1,id+100) e3:SetCondition(s.drawcon) e3:SetTarget(s.drawtg) e3:SetOperation(s.drawop) c:RegisterEffect(e3) --register damage if not s.global_check then s.global_check=true local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_DAMAGE) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end end --register damage function s.checkop(e,tp,eg,ep,ev,re,r,rp) if ev<=0 then return end Duel.RegisterFlagEffect(ep,id,RESET_PHASE+PHASE_END,0,1) end function s.atkcon(e) return Duel.GetFlagEffect(tp,id)>0 end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep==tp and rp==tp end function s.condition2(e,tp,eg,ep,ev,re,r,rp) return ep==tp and rp==1-tp end function s.filter(c) return c:IsSetCard(0x24d) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) local tc=g:GetFirst() if tc and Duel.SSet(tp,tc)~=0 and rp==1-tp then if tc:IsType(TYPE_QUICKPLAY) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetCode(EFFECT_QP_ACT_IN_SET_TURN) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end if tc:IsType(TYPE_TRAP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end end end function s.drawcon(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_EFFECT+REASON_BATTLE)~=0 end function s.drawtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drawop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end