--Whisper to the Dead local id,cod=23251023,c23251023 function cod.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(cod.target) e1:SetOperation(cod.activate) c:RegisterEffect(e1) end function cod.spfilter(c,e,tp) return c:IsSetCard(0xd3e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function cod.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cod.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function cod.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,cod.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) if g:GetCount()>0 then local tc=g:GetFirst() Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e2,true) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetOperation(cod.desop) e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e3:SetCountLimit(1) tc:RegisterEffect(e3) end end function cod.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end