--Galvanizer Energizer Ziv function c232010.initial_effect(c) --link summon aux.AddLinkProcedure(c,c232010.lfilter,1,1) c:EnableReviveLimit() --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(232010,0)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,232010) e2:SetTarget(c232010.target) e2:SetOperation(c232010.operation) c:RegisterEffect(e2) --indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetValue(1) c:RegisterEffect(e3) end function c232010.filter(c) return c:IsSetCard(0x232) and c:IsAbleToDeck() end function c232010.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp) and Duel.IsExistingMatchingCard(c232010.filter,tp,LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c232010.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if not Duel.IsPlayerCanDraw(tp) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,c232010.filter,tp,LOCATION_HAND,0,1,1,nil) if g:GetCount()>0 then Duel.ConfirmCards(1-tp,g) Duel.SendtoDeck(g,nil,0,REASON_EFFECT) Duel.ShuffleDeck(tp) Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end function c232010.lfilter(c) return c:IsSetCard(0x232) and not c:IsType(TYPE_LINK) end