--Galvanizer Queen Staticia function c232006.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT),7,2) c:EnableReviveLimit() --invince local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(c232006.imtg) e1:SetValue(c232006.tgvalue) c:RegisterEffect(e1) --stats down local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetValue(c232006.atkval) c:RegisterEffect(e3) --shuff local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,232006+EFFECT_COUNT_CODE_OATH) e2:SetCost(c232006.detach) e2:SetTarget(c232006.target) e2:SetOperation(c232006.activate) c:RegisterEffect(e2) end function c232006.atkval(e) return Duel.GetMatchingGroupCount(Card.IsPosition,e:GetHandlerPlayer(),LOCATION_REMOVED,0,nil,POS_FACEDOWN)*-100 end function c232006.imtg(e,c) return c:IsSetCard(0x232) and c~=e:GetHandler() end function c232006.tgvalue(e,re,rp) return rp~=e:GetHandlerPlayer() end function c232006.detach(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c232006.filter(c) return c:IsSetCard(0x232) and c:IsAbleToDeck() and not c:IsPublic() end function c232006.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp) and Duel.IsExistingMatchingCard(c232006.filter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) end function c232006.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(p,c232006.filter,p,LOCATION_HAND,0,1,63,nil) if g:GetCount()>0 then Duel.ConfirmCards(1-p,g) local ct=Duel.SendtoDeck(g,nil,2,REASON_EFFECT) Duel.ShuffleDeck(p) Duel.BreakEffect() Duel.Draw(p,ct+1,REASON_EFFECT) end end