--Galvanizer Battery function c232002.initial_effect(c) local NoF=Effect.CreateEffect(c) NoF:SetType(EFFECT_TYPE_SINGLE) NoF:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) NoF:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL) NoF:SetValue(function(e,c) if not c then return false end return not c:IsAttribute(ATTRIBUTE_LIGHT) end) c:RegisterEffect(NoF) local NoS=NoF:Clone() NoS:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) c:RegisterEffect(NoS) local NoX=NoF:Clone() NoX:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) c:RegisterEffect(NoX) local NoL=NoF:Clone() NoL:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) c:RegisterEffect(NoL) --Draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(232002,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c232002.target) e1:SetOperation(c232002.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetValue(1) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_GRAVE) e4:SetCost(aux.bfgcost) e4:SetOperation(c232002.bop) e4:SetCountLimit(c232002,1) c:RegisterEffect(e4) end function c232002.thfilter(c) return c:IsSetCard(0x232) and c:IsAbleToHand() and c:IsType(TYPE_MONSTER) end function c232002.bop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=Duel.SelectMatchingCard(tp,c232002.thfilter,tp,LOCATION_DECK,0,1,1,nil) if sg:GetCount()>0 then Duel.MoveSequence(sg:GetFirst(),0) Duel.ConfirmCards(1-tp,sg) local g=Duel.GetFieldGroup(1-tp,LOCATION_EXTRA,0) end end function c232002.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c232002.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetDecktopGroup(tp,1) local tc=g:GetFirst() Duel.Draw(tp,1,REASON_EFFECT) if tc then Duel.ConfirmCards(1-tp,tc) if not tc:IsSetCard(0x232) then Duel.BreakEffect() Duel.Remove(tc,POS_FACEDOWN,REASON_EFFECT) end Duel.ShuffleHand(tp) end end