--Galvanizer Blitz function c2320003.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c2320003.condition) e1:SetCost(c2320003.cost) e1:SetTarget(c2320003.target) e1:SetOperation(c2320003.activate) c:RegisterEffect(e1) --Activate(summon) local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetCode(EVENT_SPSUMMON) e2:SetCondition(c2320003.condition1) e2:SetCost(c2320003.cost) e2:SetTarget(c2320003.target1) e2:SetOperation(c2320003.activate1) c:RegisterEffect(e2) end function c2320003.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev) end function c2320003.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end local g=Duel.GetDecktopGroup(tp,1) local tc=g:GetFirst() Duel.Draw(tp,1,REASON_EFFECT) if tc then Duel.ConfirmCards(1-tp,tc) if not tc:IsSetCard(0x232) then Duel.BreakEffect() Duel.Remove(tc,POS_FACEDOWN,REASON_EFFECT) Duel.NegateEffect(0) end Duel.ShuffleHand(tp) end end function c2320003.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c2320003.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function c2320003.condition1(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentChain()==0 end function c2320003.target1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,eg:GetCount(),0,0) end function c2320003.activate1(e,tp,eg,ep,ev,re,r,rp) Duel.NegateSummon(eg) Duel.Destroy(eg,REASON_EFFECT) end