--Galvanizer Strike function c2320002.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,2320002+EFFECT_COUNT_CODE_OATH) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCategory(CATEGORY_DRAW) e1:SetLabel(1) e1:SetTarget(c2320002.tg) e1:SetOperation(c2320002.op) c:RegisterEffect(e1) --Draw local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(2320002,0)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,2320002+EFFECT_COUNT_CODE_OATH) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCategory(CATEGORY_DRAW) e3:SetLabel(0) e3:SetCost(aux.bfgcost) e3:SetTarget(c2320002.tg) e3:SetOperation(c2320002.op) c:RegisterEffect(e3) end function c2320002.tg(e,tp,eg,ep,ev,re,r,rp,chk) local d=e:GetLabel()+1 if chk==0 then return Duel.IsPlayerCanDraw(tp,d) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(d) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,d) end function c2320002.op(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) local g=Duel.GetDecktopGroup(p,d) Duel.Draw(p,d,REASON_EFFECT) local chk,rg=false,Group.CreateGroup() for tc in aux.Next(g) do Duel.ConfirmCards(1-p,tc) if not tc:IsSetCard(0x232) then rg=rg+tc chk=true end end if chk then Duel.BreakEffect() Duel.Remove(rg,POS_FACEDOWN,REASON_EFFECT) Duel.ShuffleHand(p) end end