--created by ZEN, coded by Lyris local s,id=GetID() function s.initial_effect(c) local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EFFECT_SEND_REPLACE) e1:SetRange(LOCATION_SZONE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetTarget(s.reptg) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCategory(CATEGORY_DICE+CATEGORY_COUNTER) e2:SetTarget(s.cttg) e2:SetOperation(s.ctop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_STANDBY) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetOperation(s.damop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_SZONE) e4:SetCost(s.cost) e4:SetTarget(s.tg) e4:SetOperation(s.op) c:RegisterEffect(e4) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetReason()&REASON_EFFECT~=0 and rp~=tp and e:GetHandler():GetDestination()~=LOCATION_OVERLAY end return true end function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if not e:GetHandler():IsRelateToEffect(e) or #g==0 then return end local dc=Duel.TossDice(tp,1) for i=1,dc do local tc=g:Select(tp,1,1,nil):GetFirst() if tc:IsCanAddCounter(0x152f,1) then tc:AddCounter(0x152f,1) end end end function s.damop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) local v=Duel.GetCounter(tp,1,1,0x152f)*100 Duel.Damage(tp,v,REASON_EFFECT,true) Duel.Damage(1-tp,v,REASON_EFFECT,true) Duel.RDComplete() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsCanRemoveCounter(tp,1,1,0x152f,7,REASON_COST) and c:IsAbleToGraveAsCost() end Duel.RemoveCounter(tp,1,1,0x152f,7,REASON_COST) Duel.BreakEffect() Duel.SendtoGrave(c,REASON_COST) end function s.setfilter(c,tp) return c:IsSetCard(0x52f) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable(true) and (c:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp,LOCATION_SZONE)>0) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,tp) end end function s.op(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,tp) local tc=g:GetFirst() if tc then Duel.SSet(tp,tc) Duel.ConfirmCards(1-tp,tc) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) end end