--created by ZEN, coded by Lyris local s,id=GetID() function s.initial_effect(c) local f=Duel.Damage Duel.Damage=function(p,val,r,step) if Duel.GetFlagEffect(p,id)~=0 and not step then local v=f(p,val,r,true) f(1-p,val,r,true) Duel.RDComplete() return v end return f(p,val,r,step) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetOperation(function(e,tp) Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1) e:GetHandler():RegisterFlagEffect(id,RESET_PHASE+PHASE_END,0,1) end) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCategory(CATEGORY_DAMAGE) e2:SetCondition(s.con) e2:SetCost(aux.bfgcost) e2:SetTarget(s.tg) e2:SetOperation(s.rcop) c:RegisterEffect(e2) if not s.global_check then s.global_check=true s[0]=0 s[1]=0 local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_PHASE_START+PHASE_DRAW) e2:SetOperation(s.resetcount) Duel.RegisterEffect(e2,0) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_DAMAGE) e3:SetOperation(s.addcount) Duel.RegisterEffect(e3,0) end end function s.resetcount(e,tp,eg,ep,ev,re,r,rp) s[0]=0 s[1]=0 end function s.addcount(e,tp,eg,ep,ev,re,r,rp) s[ep]=s[ep]+1 end function s.con(e,tp,eg,ep,ev,re,r,rp) return s[tp]>4 and e:GetHandler():GetFlagEffect(id)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,s[tp]*250) end function s.rcop(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local d=s[tp]*250 Duel.Damage(p,d,REASON_EFFECT) end