--created by ZEN, coded by Lyris local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCategory(CATEGORY_RECOVER) e1:SetOperation(s.regop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCategory(CATEGORY_RECOVER) e2:SetCondition(s.con) e2:SetCost(aux.bfgcost) e2:SetTarget(s.tg) e2:SetOperation(s.rcop) c:RegisterEffect(e2) if not s.global_check then s.global_check=true s[0]=0 s[1]=0 local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_PHASE_START+PHASE_DRAW) e2:SetOperation(s.resetcount) Duel.RegisterEffect(e2,0) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_DAMAGE) e3:SetOperation(s.addcount) Duel.RegisterEffect(e3,0) end end function s.resetcount(e,tp,eg,ep,ev,re,r,rp) s[0]=0 s[1]=0 end function s.addcount(e,tp,eg,ep,ev,re,r,rp) s[ep]=s[ep]+1 end function s.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_DAMAGE) e1:SetCondition(s.cd) e1:SetOperation(s.op) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) e:GetHandler():RegisterFlagEffect(id,RESET_PHASE+PHASE_END,0,1) end function s.cd(e,tp,eg,ep,ev,re,r,rp) return tp==ep end function s.op(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLP(tp)>0 then Duel.Recover(tp,ev/2,REASON_EFFECT) end end function s.filter(c) return c:IsCode(id) and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) end function s.con(e,tp,eg,ep,ev,re,r,rp) return s[tp]>4 and e:GetHandler():GetFlagEffect(id)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) and Duel.GetLP(tp)0 then Duel.Recover(p,d,REASON_EFFECT) end end