--[[ Viravolve Heartbleed Viravolve Cuoredolente Original Script by: Lyris Rescripted by: XGlitchy30 ]] local s,id=GetID() function s.initial_effect(c) --xyz summon c:EnableReviveLimit() aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_CYBERSE),1,2) --damage local e1=Effect.CreateEffect(c) e1:Desc(0) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --stats local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD|EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_DAMAGE) e2:SetCondition(s.atkcon_nochain) e2:SetOperation(s.atkop_nochain) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD|EFFECT_TYPE_CONTINUOUS) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_DAMAGE) e3:SetCondition(s.regcon) e3:SetOperation(s.regop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD|EFFECT_TYPE_CONTINUOUS) e4:SetRange(LOCATION_MZONE) e4:SetCode(EVENT_CHAIN_SOLVED) e4:SetCondition(s.atkcon_chain) e4:SetOperation(s.atkop_chain) c:RegisterEffect(e4) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(800) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.atkcon_nochain(e,tp,eg,ep,ev,re,r,rp) return ev>0 and ep==1-tp and r&REASON_EFFECT==REASON_EFFECT and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS)) end function s.atkop_nochain(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,tp,id) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(ev) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE|RESET_PHASE|PHASE_END) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return ev>0 and ep==1-tp and r&REASON_EFFECT==REASON_EFFECT and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:HasFlagEffect(id) then c:RegisterFlagEffect(id,RESET_CHAIN,0,1) end c:UpdateFlagEffectLabel(id,ev) end function s.atkcon_chain(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():HasFlagEffect(id) end function s.atkop_chain(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,tp,id) local c=e:GetHandler() local val=c:GetFlagEffectLabel(id) c:ResetFlagEffect(id) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(val) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE|RESET_PHASE|PHASE_END) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) end