--Ether Veiler --Script by: XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE) e0:SetCode(EFFECT_SEND_REPLACE) e0:SetTarget(cid.reptg) c:RegisterEffect(e0) --disable local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_SET_AVAILABLE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_REMOVE) e1:SetCountLimit(1,id) e1:SetCondition(cid.condition) e1:SetTarget(cid.target) e1:SetOperation(cid.operation) c:RegisterEffect(e1) end cid.fu_banish_forced=true function cid.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetDestination()&LOCATION_REMOVED~=0 and c:GetFlagEffect(FLAG_FACEDOWN_BANISH)>0 and c:GetFlagEffect(id)<=0 end c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_REMOVE,EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE,1) Duel.Remove(c,POS_FACEUP,r+REASON_FAKE_FU_BANISH) return true end function cid.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsFacedown() end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and aux.disfilter1(chkc) end if chk==0 then return Duel.IsExistingTarget(aux.disfilter1,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,aux.disfilter1,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function cid.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) end end end