--Penguin Attack local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id) e1:SetCondition(cid.condition) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetCountLimit(1,id) e3:SetRange(LOCATION_GRAVE) e3:SetCondition(cid.condition2) e3:SetTarget(cid.settg) e3:SetOperation(cid.setop) c:RegisterEffect(e3) end function cid.condition2(e,tp,eg,ep,ev,re,r,rp) return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x5a) end function cid.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x5a) and c:IsType(TYPE_MONSTER) end function cid.condition(e,tp,eg,ep,ev,re,r,rp) return (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(cid.cfilter,tp,LOCATION_MZONE,0,1,nil) end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_TOHAND,eg,1,0,0) end end function cid.activate(e,tp,eg,ep,ev,re,r,rp) local ec=re:GetHandler() if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then ec:CancelToGrave() Duel.SendtoHand(ec,nil,REASON_EFFECT) end end function cid.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsSSetable() end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function cid.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SSet(tp,c)~=0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1) end end