--E.V.A Genesis function c213105.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x258),2,true) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(213105,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,213105) e1:SetTarget(c213105.destg) e1:SetOperation(c213105.desop) c:RegisterEffect(e1) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e4) end function c213105.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g2=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0) end function c213105.atkfilter(c) return c:IsPreviousPosition(POS_FACEUP) and bit.band(c:GetPreviousRaceOnField(),RACE_FAIRY)~=0 end function c213105.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) if tg:GetCount()>0 and Duel.Destroy(tg,REASON_EFFECT)~=0 and c:IsFaceup() and c:IsRelateToEffect(e) then local og=Duel.GetOperatedGroup() local ag=og:Filter(c213105.atkfilter,nil) local atk=ag:GetSum(Card.GetTextAttack)/2 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end end