--Eternnal Odyssey function c213085.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetTarget(c213085.target) e1:SetOperation(c213085.activate) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(213085,0)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e2:SetCountLimit(1,213085) e2:SetCost(aux.bfgcost) e2:SetTarget(c213085.drtg) e2:SetOperation(c213085.drop) c:RegisterEffect(e2) end function c213085.filter1(c,e,tp) local rk=c:GetRank() return rk>0 and c:IsFaceup() and c:IsSetCard(0x2700) and Duel.IsExistingMatchingCard(c213085.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1) and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) end function c213085.filter2(c,e,tp,mc,rk) return c:IsRank(rk) and c:IsSetCard(0x2700) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 end function c213085.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c213085.filter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(c213085.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c213085.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c213085.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c213085.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1) local sc=g:GetFirst() if sc then local mg=tc:GetOverlayGroup() if mg:GetCount()~=0 then Duel.Overlay(sc,mg) end sc:SetMaterial(Group.FromCards(tc)) Duel.Overlay(sc,Group.FromCards(tc)) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetValue(c213085.atkval) e1:SetReset(RESET_EVENT+RESETS_STANDARD) sc:RegisterEffect(e1,true) if not sc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD) sc:RegisterEffect(e2,true) end sc:CompleteProcedure() end end function c213085.atkfilter(c) return c:IsSetCard(0x2700) and c:IsFaceup() and c:IsType(TYPE_MONSTER) end function c213085.atkval(e,c) return Duel.GetMatchingGroupCount(c213085.atkfilter,c:GetControler(),LOCATION_MZONE,0,nil)*300 end function c213085.tdfilter(c) return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsSetCard(0x2700) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() end function c213085.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and c213085.tdfilter(chkc) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(c213085.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,c213085.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,3,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,3,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c213085.drop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) if tg:GetCount()<=0 then return end Duel.SendtoDeck(tg,nil,0,REASON_EFFECT) local g=Duel.GetOperatedGroup() if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK+LOCATION_EXTRA) then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end