--Eternna Sprite - Feea function c213040.initial_effect(c) --link summon c:EnableReviveLimit() aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x2700),3,3) --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(c213040.atkval) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(213040,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e2:SetCountLimit(1,213040) e2:SetCondition(c213040.spcon) e2:SetTarget(c213040.sptg) e2:SetOperation(c213040.spop) c:RegisterEffect(e2) --negate attack local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(213040,1)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,213041) e3:SetCondition(c213040.condition) e3:SetCost(c213040.cost) e3:SetOperation(c213040.operation) c:RegisterEffect(e3) end function c213040.atkval(e,c) return c:GetLinkedGroupCount()*800 end function c213040.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetBattleTarget()~=nil end function c213040.spfilter2(c,e,tp) return c:IsType(TYPE_XYZ) and c:IsRank(3) and c:IsSetCard(0x2700) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 end function c213040.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c213040.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c213040.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c213040.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function c213040.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker() end function c213040.cffilter(c) return c:IsSetCard(0x2700) and not c:IsPublic() end function c213040.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c213040.cffilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,c213040.cffilter,tp,LOCATION_HAND,0,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) end function c213040.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESET_PHASE+PHASE_DAMAGE) a:RegisterEffect(e1) if d then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) e2:SetReset(RESET_PHASE+PHASE_DAMAGE) d:RegisterEffect(e2) end local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(1,0) e3:SetReset(RESET_PHASE+PHASE_DAMAGE) Duel.RegisterEffect(e3,tp) end