--E.V.A Creator function c212145.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x258),3,true) --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(212145,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,212145) e1:SetCost(c212145.thcost) e1:SetTarget(c212145.thtg) e1:SetOperation(c212145.thop) c:RegisterEffect(e1) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e4) end function c212145.thcfilter(c,tp) return c:IsType(TYPE_MONSTER) and c:IsReleasable() and Duel.IsExistingMatchingCard(c212145.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end function c212145.thfilter(c) return c:IsFaceup() and c:IsAbleToHand() end function c212145.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c212145.thcfilter,tp,LOCATION_MZONE+LOCATION_HAND,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectMatchingCard(tp,c212145.thcfilter,tp,LOCATION_MZONE+LOCATION_HAND,0,1,1,nil,tp) Duel.Release(g,REASON_COST) end function c212145.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_ONFIELD) end function c212145.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectMatchingCard(tp,c212145.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) end end