--created by Slick, coded by Lyris --Kronologistics Tune Duelist local s,id,o = GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddSynchroMixProcedure(c,aux.Tuner(nil),nil,nil,aux.NonTuner(nil),1,99,s.mchk) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCondition(s.con) e1:SetValue(s.lvval) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_IMMUNE_EFFECT) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.con) e2:SetValue(s.imval) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:HOPT() e3:SetCondition(aux.NOT(s.con)) e3:SetCost(s.ngcost) e3:SetTarget(s.ngtg) e3:SetOperation(s.ngop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_MZONE) e4:HOPT() e4:SetCondition(s.con) e4:SetTarget(s.cntg) e4:SetOperation(s.cnop) c:RegisterEffect(e4) aux.RegisterMergedDelayedEvent(c,id,EVENT_SPSUMMON_SUCCESS) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_CUSTOM+id) e5:SetRange(LOCATION_MZONE) e5:HOPT() e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetDescription(1105) e5:SetCategory(CATEGORY_DISABLE+CATEGORY_TODECK) e5:SetCondition(s.tdcon) e5:SetTarget(s.tdtg) e5:SetOperation(s.tdop) c:RegisterEffect(e5) end function s.mchk(g) return g:IsExists(Card.IsType,1,nil,TYPE_DRIVE) end function s.con(e) return Duel.GetEngagedCard(e:GetHandler():GetControler())~=nil end function s.lvval(e,c) return Duel.GetEngagedCard(c:GetControler()):GetEnergy() end function s.imval(e,te) if not te:IsActiveType(TYPE_MONSTER) or te:GetOwnerPlayer()~=tp then return end local lv={e:GetHandler():GetLevel(),Duel.GetEngagedCard(e:GetOwnerPlayer()):GetLevel()} local ec=te:GetOwner() if ec:IsType(TYPE_TIMELEAP) then return ec:IsFuture(table.unpack(lv)) elseif ec:IsType(TYPE_XYZ) then return ec:IsRank(table.unpack(lv)) elseif ec:IsHasLevel() then return ec:IsLevel(table.unpack(lv)) end return false end function s.cfilter(c,e,tp) return c:IsType(TYPE_DRIVE) and not c:IsPublic() and c:IsCanEngage(tp,false,e) end function s.ngcost(e,tp,_,_,_,_,_,_,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) Duel.ConfirmCards(1-tp,g) Duel.SetTargetCard(g) end function s.ngtg(e,tp,_,_,_,_,_,_,chk) if chk==0 then return e:IsCostChecked() end end function s.ngop(e,tp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then tc:Engage(e,tp) end end function s.cntg(_,tp,_,_,_,_,_,_,chk) local tc=Duel.GetEngagedCard(tp) if chk==0 then for i=1,3 do if tc:IsCanIncreaseOrDecreaseEnergy(i,tp,REASON_EFFECT) then return true end end end Duel.SetTargetCard(tc) end function s.cnop(e,tp) local tc=Duel.GetFirstTarget() if not (tc and tc:IsRelateToEffect(e)) then return end local t={} for _,i in ipairs{-3,-2,-1,1,2,3} do if tc:IsCanUpdateEnergy(i,tp,REASON_EFFECT) then table.insert(t,i) end end tc:UpdateEnergy(Duel.AnnounceNumber(tp,table.unpack(t)),tp,REASON_EFFECT,RESET_EVENT+RESETS_STANDARD,e:GetHandler(),e) end function s.nfilter(c,lv) return c:IsFaceup() and (c:IsLevel(lv) or c:IsRank(lv) or c:IsFuture(lv)) end function s.tdcon(e,_,eg) return eg:IsExists(s.nfilter,1,nil,e:GetHandler():GetLevel()) end function s.filter(c) return aux.NegateMonsterFilter(c) and c:IsAbleToDeck() end function s.tdtg(e,_,eg,_,_,_,_,_,chk) local g=eg:Filter(s.nfilter,nil,e:GetHandler():GetLevel()) if chk==0 then return g:IsExists(s.filter,1,nil) end Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:FilterCount(s.filter,nil),0,0) end function s.tdop(e) local c=e:GetHandler() local g=Group.CreateGroup() for tc in aux.Next(Duel.GetTargetsRelateToChain()) do if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) g:AddCard(tc) end end if #g<1 then return end Duel.BreakEffect() Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end