--created by Slick, coded by Lyris --Belgrade Security Force local s,id,o=GetID() function s.initial_effect(c) aux.AddOrigDriveType(c) aux.AddDriveProc(c,12) aux.AddCodeList(c,212111811) local q1=c:DriveEffect(2,nil,CATEGORY_COIN,nil,nil,nil,s.icon,nil,s.deutg,s.deuop):Clone() q1:SetType(EFFECT_TYPE_QUICK_O) q1:SetCode(EVENT_FREE_CHAIN) q1:SetCondition(s.qcon) c:RegisterEffect(q1) local q2=c:DriveEffect(-8,nil,CATEGORY_DISABLE,nil,EFFECT_FLAG_CARD_TARGET,nil,aux.AND(s.discon,s.icon),nil,s.distg,s.disop):Clone() q2:SetType(EFFECT_TYPE_QUICK_O) q2:SetCode(EVENT_FREE_CHAIN) q2:SetCondition(aux.AND(s.discon,s.qcon)) c:RegisterEffect(q2) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_NONTUNER) e1:SetValue(s.tnval) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCategory(CATEGORY_DESTROY) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(s.con) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetCondition(s.con) e4:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x44a)) e4:SetValue(s.indct) c:RegisterEffect(e4) end s.toss_coin=true function s.tnval(e,c) return e:GetHandler():IsControler(c:GetControler()) end function s.icon(e,tp) return not Duel.IsPlayerAffectedByEffect(tp,212111811) end function s.qcon(e,tp) return Duel.IsPlayerAffectedByEffect(tp,212111811) and e:GetHandler():IsEngaged() end function s.deutg(e,tp,_,_,_,_,_,_,chk) if chk==0 then return e:GetHandler():IsCanUpdateEnergy(2,tp,REASON_EFFECT) end Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1) end function s.deuop(e,tp) if Duel.TossCoin(tp,1)>0 then e:GetHandler():UpdateEnergy(2,tp,REASON_EFFECT) end end function s.discon(e,tp) return Duel.IsEnvironment(212111811,tp) end function s.distg(e,tp,_,_,_,_,_,_,chk,chkc) if chkc then return chk:IsOnField() and chkc:IsControler(1-tp) and aux.NegateAnyFilter(chkc) end if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,1,nil) end function s.disop(e) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect() or tc:IsFacedown() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) tc:RegisterEffect(e2) end function s.destg(e,tp,_,_,_,_,_,_,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsType(TYPE_SPELL+TYPE_TRAP) end if chk==0 then return Duel.IsExistingTarget(Card.IsType,tp,0,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.SelectTarget(tp,Card.IsType,tp,0,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP),1,0,0) end function s.desop() Duel.Destroy(Duel.GetTargetsRelateToChain(),REASON_EFFECT) end function s.con(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_DRIVE) end function s.indct(e,re,r,rp) if rp==1-tp and r&REASON_EFFECT>0 then return 1 else return 0 end end