--Koujin local s,id=GetID() function s.initial_effect(c) aux.AddCodeList(c,98434877) --Special Summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Destroy and banish local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_NO_TURN_RESET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --Must attack local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetHintTiming(TIMING_MAIN_END) e3:SetCondition(s.effcon) e3:SetCost(s.effcost) e3:SetOperation(s.effop) c:RegisterEffect(e3) end function s.rmfilter(c,ft) return c:IsCode(98434877) and ft>0 end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) local rg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,nil,ft) return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and ft>0 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=nil local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) local rg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,nil,ft) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_TOFIELD,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end local tc=g:GetFirst() Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET) e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS) tc:RegisterEffect(e1) g:DeleteGroup() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,0,1,e:GetHandler()) and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler()) e:SetLabelObject(g1:GetFirst()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g2=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g2,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc1=e:GetLabelObject() local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tc2=g:GetFirst() if tc2==tc1 then tc2=g:GetNext() end if tc1:IsRelateToEffect(e) and tc1:IsFaceup() and Duel.Destroy(tc1,REASON_EFFECT)~=0 and tc2:IsRelateToEffect(e) then Duel.Destroy(tc2,REASON_EFFECT) end end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return e:GetLabelObject():GetFlagEffect(id)~=0 end function s.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end function s.effcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp and Duel.GetCurrentPhase()==PHASE_MAIN1 end function s.effcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHandAsCost() end Duel.SendtoHand(e:GetHandler(),nil,REASON_COST) end function s.effop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Force Attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_MUST_ATTACK) e1:SetRange(LOCATION_SZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) --Special Summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_BATTLE_START) e2:SetCountLimit(1) e2:SetLabel(Duel.GetTurnCount()) e2:SetOperation(s.spop1) if Duel.GetTurnPlayer()==tp then e2:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,1) else e2:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,1) end Duel.RegisterEffect(e2,tp) end function s.filter(c,e,tp) return c:IsCode(98434877) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spop1(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end