function c210216008.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(c210216008.target) e1:SetOperation(c210216008.activate) c:RegisterEffect(e1) --destroy replace local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetTarget(c210216008.reptg) e2:SetValue(c210216008.repval) e2:SetOperation(c210216008.repop) c:RegisterEffect(e2) end function c210216008.repfilter(c,tp) return c:IsFaceup() and c:IsSetCard(0x216) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsReason(REASON_EFFECT+REASON_BATTLE) and not c:IsReason(REASON_REPLACE) end function c210216008.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(c210216008.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function c210216008.repval(e,c) return c210216008.repfilter(c,e:GetHandlerPlayer()) end function c210216008.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT) end function c210216008.filter(c,e,tp) return c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c210216008.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c210216008.filter(chkc,e,tp) end if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c210216008.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c210216008.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c210216008.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end