function c210216000.initial_effect(c) c:EnableReviveLimit() --cannot disable effect local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_DISABLE) c:RegisterEffect(e1) --atk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(c210216000.atkval) c:RegisterEffect(e3) --spsummon limit local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e5:SetCode(EFFECT_SPSUMMON_CONDITION) e5:SetValue(c210216000.splimit) c:RegisterEffect(e5) --spsummon local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e4:SetCode(EVENT_BATTLE_DESTROYING) e4:SetCondition(aux.bdocon) e4:SetTarget(c210216000.sptg) e4:SetOperation(c210216000.spop) c:RegisterEffect(e4) end function c210216000.splimit(e,se,sp,st) return (se:GetHandler():IsSetCard(0x216) and se:GetHandler():IsType(TYPE_TRAP)) or e:GetHandler():GetLocation()~=LOCATION_EXTRA end function c210216000.filter(c) return c:IsSetCard(0x216) and c:IsType(TYPE_TRAP) end function c210216000.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and c210216000.filter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(c210216000.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end local g=Duel.SelectTarget(tp,c210216000.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) end function c210216000.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Overlay(c,Group.FromCards(tc)) end end function c210216000.atkval(e,c) return c:GetOverlayCount()*500 end