--Verglascent Cavern local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetOperation(cid.activate) c:RegisterEffect(e1) --atk/def local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(cid.atktg) e2:SetValue(-300) c:RegisterEffect(e2) local e4=e2:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) --tohand local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,id+100) e3:SetTarget(cid.thtg) e3:SetOperation(cid.thop) c:RegisterEffect(e3) end function cid.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then return end if not Duel.IsPlayerCanSpecialSummonMonster(tp,19960004,0,0x4011,300,300,1,RACE_DRAGON,ATTRIBUTE_WATER,POS_FACEUP_DEFENSE) then return end if Duel.SelectYesNo(tp,aux.Stringid(id,0)) then local token=Duel.CreateToken(tp,19960004) Duel.SpecialSummon(token,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE) end end function cid.atktg(e,c) return not c:IsSetCard(0x1996) end function cid.filter(c,e,tp) return c:IsSetCard(0x1996) and c:IsType(TYPE_MONSTER) end function cid.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cid.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) and e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND+LOCATION_MZONE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function cid.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,cid.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil) if dg:GetCount()==0 then return end if Duel.Destroy(dg,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.SendtoHand(c,nil,REASON_EFFECT) end end