--Medivatale local cid,id=GetID() function cid.initial_effect(c) --spsummon limit local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD) e0:SetRange(LOCATION_MZONE) e0:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetTargetRange(1,0) e0:SetTarget(cid.sumlimit) c:RegisterEffect(e0) --summon success local e2=Effect.CreateEffect(c) --e2:SetCategory(CATEGORY_HAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) --e2:SetCountLimit(1,16000881) e2:SetTarget(cid.lvtg) e2:SetOperation(cid.lvop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e3) local e4=e2:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) --become material local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e5:SetCode(EVENT_BE_MATERIAL) e5:SetCondition(cid.mtcon) e5:SetOperation(cid.mtop) c:RegisterEffect(e5) end function cid.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(0xab5) end function cid.baefilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_FAIRY) and c:GetLevel()>0 end function cid.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cid.baefilter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.baefilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,cid.baefilter,tp,LOCATION_MZONE,0,1,1,nil) local t={} local i=1 local p=1 local lv=g:GetFirst():GetLevel() for i=1,5 do if lv~=i then t[p]=i p=p+1 end end t[p]=nil Duel.Hint(HINT_SELECTMSG,tp,567) e:SetLabel(Duel.AnnounceNumber(tp,table.unpack(t))) end function cid.lvop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(e:GetLabel()) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1) end end function cid.ffilter(c) return c:IsSetCard(0xab5) end function cid.mtcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetReasonCard() return ec:GetMaterial():IsExists(cid.ffilter,1,nil) and r==REASON_EVOLUTE end function cid.mtop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFlagEffect(tp,id)~=0 then return end Duel.Hint(HINT_CARD,0,id) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_START) e1:SetRange(LOCATION_MZONE) e1:SetCondition(cid.condition) e1:SetTarget(cid.target) e1:SetOperation(cid.operation) e1:SetReset(RESET_EVENT+RESETS_STANDARD) rc:RegisterEffect(e1,true) if not rc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD) rc:RegisterEffect(e2,true) rc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+0x47e0000,0,1) end rc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,0)) Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1) end function cid.condition(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() local bc=Duel.GetAttackTarget() if not bc then return false end if tc:IsControler(1-tp) then tc,bc=bc,tc end if tc:IsSetCard(0xab5) and bc:IsType(TYPE_EFFECT)then e:SetLabelObject(bc) return true else return false end end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local bc=e:GetLabelObject() Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0) end function cid.operation(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetLabelObject() if bc:IsRelateToBattle() then Duel.Destroy(bc,REASON_EFFECT) end end