--Medivatale Red Hoody local cid,id=GetID() function cid.initial_effect(c) --spsummon limit local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD) e0:SetRange(LOCATION_MZONE) e0:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetTargetRange(1,0) e0:SetTarget(cid.sumlimit) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(cid.target) e1:SetOperation(cid.operation) c:RegisterEffect(e1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e3) --gain local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetCode(EVENT_BE_MATERIAL) e4:SetCondition(cid.mtcon) e4:SetOperation(cid.mtop) c:RegisterEffect(e4) end function cid.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(0xab5) end function cid.filter(c,e,tp) return c:IsType(TYPE_MONSTER) and c:IsSetCard(0xab5) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cid.filter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(cid.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,cid.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function cid.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) end Duel.SpecialSummonComplete() end function cid.ffilter(c) return c:IsSetCard(0xab5) end function cid.mtcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetReasonCard() return ec:GetMaterial():IsExists(cid.ffilter,1,nil) and r==REASON_EVOLUTE end function cid.mtop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFlagEffect(tp,id)~=0 then return end Duel.Hint(HINT_CARD,0,id) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetHintTiming(0,0x11e0) e1:SetCountLimit(1,16001878) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(cid.negcost) e1:SetTarget(cid.negtg) e1:SetOperation(cid.negop) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) rc:RegisterEffect(e1,true) if not rc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD) rc:RegisterEffect(e2,true) rc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+0x47e0000,0,1) end rc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,0)) Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1) end function cid.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+388) end function cid.negcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if ep==tp or c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end return (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev) end function cid.negcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanRemoveEC(tp,4,REASON_COST) end e:GetHandler():RemoveEC(tp,4,REASON_COST) end function cid.kasfilter(c) return (c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_FAIRY)) and c:IsAbleToDeck() end function cid.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(cid.kasfilter,tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectTarget(tp,cid.kasfilter,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,1,0,0) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g2=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g2,1,0,0) end function cid.negop(e,tp,eg,ep,ev,re,r,rp) local ex,g1=Duel.GetOperationInfo(0,CATEGORY_TODECK) local ex,g2=Duel.GetOperationInfo(0,CATEGORY_TOHAND) if g1:GetFirst():IsRelateToEffect(e) and Duel.SendtoDeck(g1,nil,2,REASON_EFFECT)~=0 then local hg=g2:Filter(Card.IsRelateToEffect,nil,e) Duel.SendtoHand(hg,nil,REASON_EFFECT) end end