--Medivatale Bunny local cid,id=GetID() local ref=_G['c'..id] local id=id function cid.initial_effect(c) --spsummon limit local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD) e0:SetRange(LOCATION_MZONE) e0:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetTargetRange(1,0) e0:SetTarget(cid.sumlimit) c:RegisterEffect(e0) --summon success local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetTarget(cid.sptg) e2:SetOperation(cid.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e3) local e4=e2:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) --become material local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e5:SetCode(EVENT_BE_MATERIAL) e5:SetCondition(cid.condition2) e5:SetOperation(cid.operation2) c:RegisterEffect(e5) end function cid.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(0xab5) end function cid.cfilter2(c) return c:IsFaceup() and c:GetSummonLocation()==LOCATION_EXTRA and c:IsSetCard(0xab5) end function cid.sprcon2(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cid.cfilter2,tp,LOCATION_MZONE,0,1,nil) end function ref.IsPande(c) return c:GetType()&TYPE_PANDEMONIUM==TYPE_PANDEMONIUM end function cid.setfilter(c) return (c:IsSetCard(0xab5) and c:GetType()&TYPE_PANDEMONIUM==TYPE_PANDEMONIUM )or (c:IsSetCard(0xab5) and c:IsType(TYPE_SPELL+TYPE_TRAP)) end function cid.spcheck(c) return c:GetType()&TYPE_PANDEMONIUM==TYPE_PANDEMONIUM and c:IsFaceup() end function cid.setfilter2(c) return c:IsSetCard(0xab5) and c:IsType(TYPE_SPELL+TYPE_TRAP) end function cid.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(cid.setfilter,tp,LOCATION_DECK,0,1,nil) end end function cid.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,cid.setfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if g then if ref.IsPande(g) then Card.SetCardData(g,CARDDATA_TYPE,TYPE_TRAP+TYPE_CONTINUOUS) end Duel.SSet(tp,g) Duel.ConfirmCards(1-tp,g) if ref.IsPande(g) then if not g:IsLocation(LOCATION_SZONE) then if g:GetOriginalType()==TYPE_MONSTER+TYPE_EFFECT then Card.SetCardData(g,CARDDATA_TYPE,TYPE_MONSTER+TYPE_EFFECT) elseif g:GetOriginalType()==TYPE_MONSTER+TYPE_EFFECT+TYPE_TUNER or g:GetOriginalType()==TYPE_MONSTER+TYPE_TUNER then Card.SetCardData(g,CARDDATA_TYPE,TYPE_MONSTER+TYPE_EFFECT+TYPE_TUNER) end end end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) g:RegisterEffect(e1) end end function cid.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,cid.setfilter2,tp,LOCATION_DECK,0,1,1,nil,false) if g:GetCount()>0 then Duel.SSet(tp,g:GetFirst()) Duel.ConfirmCards(1-tp,g) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) g:RegisterEffect(e1) end end function cid.ffilter(c) return c:IsSetCard(0xab5) end function cid.splimit(e,c) return c:GetRace()~=RACE_FAIRY or c:GetAttribute()~=ATTRIBUTE_DARK end function cid.condition2(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetReasonCard() return ec:GetMaterial():IsExists(cid.ffilter,1,nil) and r==REASON_EVOLUTE end function cid.operation2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFlagEffect(tp,id)~=0 then return end Duel.Hint(HINT_CARD,0,id) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,0x1c0) e1:SetCountLimit(1,id) e1:SetCost(cid.cost) e1:SetTarget(cid.target) e1:SetOperation(cid.operation) e1:SetReset(RESET_EVENT+RESETS_STANDARD) rc:RegisterEffect(e1,true) if not rc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD) rc:RegisterEffect(e2,true) rc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+0x47e0000,0,1) end rc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,0)) Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1) end function cid.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanRemoveEC(tp,3,REASON_COST) end e:GetHandler():RemoveEC(tp,3,REASON_COST) end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and cid.fukfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.fukfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,cid.fukfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler()) end function cid.fukfilter(c) return c:IsFaceup() and not c:IsDisabled() and c:IsType(TYPE_SPELL+TYPE_TRAP) end function cid.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsDisabled() and tc:IsControler(1-tp) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetValue(RESET_TURN_SET) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) end end