--Sweetiehard Power-Up local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCountLimit(1,id) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(cid.cost) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) end function cid.filter(c,e) return c:IsFaceup() and c:IsSetCard(0xa34) and c:IsType(TYPE_EVOLUTE)and c:GetEC() --c:GetStage()>c:GetCounter(0x1088) --c:GetCounter(0x1088)<=0 end function cid.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cid.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,cid.filter,tp,LOCATION_MZONE,0,1,1,nil) end function cid.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local atk=tc:GetAttack()*2 local def=tc:GetDefense()*2 local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetValue(atk) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetReset(RESET_PHASE+PHASE_END) e2:SetValue(def) tc:RegisterEffect(e2) --reduce battle damage local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CHANGE_DAMAGE) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(0,1) e3:SetValue(cid.damval) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) --local val = tc:GetStage() - tc:GetCounter(0x1088) tc:RefillEC() end end function cid.damval(e,re,dam,r,rp,rc) if bit.band(r,REASON_BATTLE)~=0 and rc==e:GetHandler() then return dam/2 else return dam end end