--Geneseed Surprise Attack local cid,id=GetID() function cid.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCountLimit(1,id) e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMINGS_CHECK_MONSTER+TIMING_DAMAGE_STEP+TIMING_END_PHASE) e1:SetCondition(aux.dscon) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) --change attack end function cid.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(0x57b) and (Duel.IsExistingMatchingCard(cid.atkfilter,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,nil,c:GetAttack()) ) end function cid.atkfilter(c,atk) return c:IsFaceup() and not c:IsAttack(atk) end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cid.cfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(cid.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,cid.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil,tp) end function cid.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local atk=tc:GetAttack() local def=tc:GetDefense() local g=Duel.GetMatchingGroup(cid.atkfilter,tp,0,LOCATION_MZONE,nil,atk,def) local cc=g:GetFirst() while cc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT+RESETS_STANDARD) cc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetValue(def) cc:RegisterEffect(e2) cc=g:GetNext() --pierce local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_PIERCE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x57b)) e3:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e3,tp) end end end