---hmmm local cid,id=GetID() function cid.initial_effect(c) c:EnableReviveLimit() aux.AddOrigConjointType(c) aux.EnableConjointAttribute(c,1) aux.AddOrigEvoluteType(c) aux.AddEvoluteProc(c,nil,7,aux.OR(cid.filter1,cid.filter1),2,99) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(cid.atkval) c:RegisterEffect(e1) --actlimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,1) e2:SetValue(1) e2:SetCondition(cid.actcon) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e3:SetCondition(cid.atkcon) e3:SetCost(cid.atkcost) e3:SetOperation(cid.atkop) c:RegisterEffect(e3) --mat check local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_MATERIAL_CHECK) e0:SetValue(cid.valcheck) e0:SetLabelObject(e3) c:RegisterEffect(e0) end function cid.filter1(c,ec,tp) return c:IsAttribute(ATTRIBUTE_FIRE) end function cid.filter2(c,ec,tp) return c:IsRace(RACE_PLANT) end function cid.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(cid.spfilter,1,nil) then e:SetLabel(1) else e:SetLabel(0) end end function cid.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_EVOLUTE) and e:GetLabel()==1 end function cid.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil) for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(cid.atkval) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end function cid.atkval(e,c) return Duel.GetMatchingGroupCount(cid.IsRace,c:GetControler(),LOCATION_GRAVE,0,nil,RACE_WYRM+RACE_PLANT)*500 end function cid.actcon(e) return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler() end function cid.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetBattleTarget()~=nil and e:GetLabelObject():GetLabel()==1 end function cid.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return e:GetHandler():IsCanRemoveEC(tp,3,REASON_COST) end e:GetHandler():RemoveEC(tp,3,REASON_COST) end function cid.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_PHASE+PHASE_DAMAGE_CAL) e1:SetValue(2000) c:RegisterEffect(e1) end end function cid.spfilter(c) return c:IsSetCard(0x57b) and c:IsType(TYPE_EVOLUTE) end