--Geneseed Cherrywasp local cid,id=GetID() function cid.initial_effect(c) -- --cannot attack -- local e1=Effect.CreateEffect(c) --e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) -- e1:SetCode(EVENT_SUMMON_SUCCESS) -- e1:SetOperation(cid.atklimit) --- c:RegisterEffect(e1) -- local e2=e1:Clone() -- e2:SetCode(EVENT_SPSUMMON_SUCCESS) -- c:RegisterEffect(e2) -- local e3=e1:Clone() -- e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) -- c:RegisterEffect(e3) --attack cost local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_ATTACK_COST) e4:SetCost(cid.atcost) e4:SetOperation(cid.atop) c:RegisterEffect(e4) --direct attack local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e5) --handes local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(90508760,0)) e6:SetCategory(CATEGORY_HANDES) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e6:SetCode(EVENT_BATTLE_DAMAGE) e6:SetCondition(cid.condition) e6:SetTarget(cid.target) e6:SetOperation(cid.operation) c:RegisterEffect(e6) end function cid.atklimit(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e:GetHandler():RegisterEffect(e1) end function cid.atcost(e,c,tp) return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end function cid.atop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local g=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,1,e:GetHandler()) Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) end function cid.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1) end function cid.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(ep,LOCATION_HAND,0,nil) if g:GetCount()==0 then return end local sg=g:RandomSelect(1-tp,1) Duel.SendtoGrave(sg,REASON_DISCARD+REASON_EFFECT) end