--Geneseed Cherry Manticore local cid,id=GetID() function cid.initial_effect(c) c:EnableReviveLimit() aux.AddOrigEvoluteType(c) aux.AddOrigConjointType(c) aux.EnableConjointAttribute(c,1) aux.AddEvoluteProc(c,nil,7,aux.AND(cid.filter1,cid.filter1),2,99) --discard deck & draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(cid.drcost) e1:SetOperation(cid.drop) c:RegisterEffect(e1) --attack all local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_ATTACK_ALL) e4:SetValue(1) c:RegisterEffect(e4) end function cid.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanRemoveEC(tp,4,REASON_COST) end e:GetHandler():RemoveEC(tp,4,REASON_COST) end function cid.drop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetValue(-1000) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetValue(1) tc:RegisterEffect(e2) end end function cid.filter1(c,ec,tp) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsType(TYPE_EFFECT) end function cid.filter2(c,ec,tp) return c:IsRace(RACE_PLANT) or c:IsRace(RACE_WYRM) end