--created by Seth, coded by Lyris --Shadow NOVA - Jordan local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetCondition(function(e,tp,eg,ep,ev,re,r) local a,b=Duel.GetBattleMonster(tp) return r~=REASON_REPLACE and b and b:GetAttack()>a:GetAttack() and a:IsControler(tp) and a:IsSetCard(0xe1f) end) e1:SetCost(s.cost) e1:SetOperation(s.op) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id+o*10) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCost(s.scost) e2:SetTarget(s.stg) e2:SetOperation(s.sop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(function() return c:IsSummonType(SUMMON_VALUE_SELF) end) e3:SetOperation(function() c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,0)) end) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetDescription(562) e4:SetHintTiming(TIMING_STANDBY_PHASE) e4:SetCondition(function() return Duel.GetCurrentPhase()==PHASE_STANDBY and c:GetFlagEffect(id)>0 end) e4:SetTarget(s.atg) e4:SetOperation(s.aop) c:RegisterEffect(e4) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToGraveAsCost() end Duel.SendtoGrave(c,REASON_COST) end function s.op(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if not (a:IsRelateToBattle() and d and d:IsRelateToBattle()) or a:IsImmuneToEffect(e) or d:IsImmuneToEffect(e) then return end local atk1=a:GetAttack() local atk2=d:GetAttack() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(atk2) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) a:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_ATTACK_FINAL) e2:SetValue(atk1) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) d:RegisterEffect(e2) end function s.cfilter(c) return c:IsType(TYPE_MONSTER) and c:IsSetCard(0xe1f) and c:IsAbleToGraveAsCost() end function s.scost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,2,nil) end Duel.DiscardHand(tp,s.cfilter,2,2,REASON_COST) end function s.stg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_VALUE_SELF,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.sop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,SUMMON_VALUE_SELF,tp,tp,false,false,POS_FACEUP) end end function s.atg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsSetCard),tp,LOCATION_MZONE,0,1,nil,0xe1f) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE) e:SetLabel(Duel.AnnounceAttribute(tp,1,ATTRIBUTE_ALL)) end function s.aop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(e:GetLabel()) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetValue(s.imval) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xe1f)) e2:SetLabelObject(e3) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) end function s.imval(e,re) local rp=re:GetOwnerPlayer() if not (rp~=e:GetOwnerPlayer() and re:IsActiveType(TYPE_MONSTER)) then return false end local rc=re:GetHandler() if rc:IsRelateToEffect(re) and rc:IsControler(rp) and (rc:IsFaceup() or not rc:IsLocation(LOCATION_MZONE)) then return e:GetHandler():IsAttribute(rc:GetAttribute()) else return e:GetHandler():IsAttribute(rc:GetOriginalAttribute()) end end