--False Reality Nightmare local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --cannot be trg local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(s.target) e2:SetValue(s.evalue) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) c:RegisterEffect(e3) --boosts local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetRange(LOCATION_FZONE) e4:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x83e)) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetValue(300) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e5) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_IGNITION) e6:SetRange(LOCATION_FZONE) e6:SetCountLimit(1,id) e6:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e6:SetTarget(s.thtg) e6:SetOperation(s.ope) c:RegisterEffect(e6) end function s.target(e,c) return c:IsSetCard(0x83e) end function s.evalue(e,re,rp) return re:IsActiveType(TYPE_SPELL+TYPE_TRAP) end function s.thfilter(c) return c:IsSetCard(0x83e) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.ope(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end