--created by Thauma, coded by Lyris local s,id=GetID() function s.initial_effect(c) local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_DESTROYED) e5:SetRange(LOCATION_FZONE) e5:SetCountLimit(1,id) e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetCategory(CATEGORY_DRAW) e5:SetCondition(s.drcon) e5:SetTarget(s.drtg) e5:SetOperation(s.drop) c:RegisterEffect(e5) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT) e3:SetRange(LOCATION_FZONE) e3:SetTargetRange(LOCATION_ONFIELD,0) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xa44)) c:RegisterEffect(e3) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_ONFIELD) e1:SetCode(EVENT_TOSS_DICE_NEGATE) e1:SetCondition(s.dicecon) e1:SetOperation(s.diceop) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetRange(LOCATION_ONFIELD) e2:SetCode(EVENT_TOSS_COIN_NEGATE) e2:SetCondition(s.coincon) e2:SetOperation(s.coinop) local e4=e3:Clone() e4:SetLabelObject(e2) c:RegisterEffect(e4) e3:SetLabelObject(e1) end s.toss_coin=true s.toss_dice=true function s.cfilter(c,tp) return c:IsSetCard(0xa44) and c:IsPreviousLocation(LOCATION_PZONE) and c:GetPreviousControler()==tp end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function s.coincon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return re:GetHandler()==c and c:GetFlagEffect(id)==0 end function s.coinop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetFlagEffect(id)==0 and Duel.SelectEffectYesNo(tp,c) then Duel.Hint(HINT_CARD,0,id) c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) Duel.TossCoin(tp,ev) end end function s.dicecon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return re:GetHandler()==c and c:GetFlagEffect(id)==0 end function s.diceop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetFlagEffect(id)==0 and Duel.SelectEffectYesNo(tp,c) then Duel.Hint(HINT_CARD,0,id) c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) Duel.TossDice(ep,ev&0xff,ev>>16) end end