--coded by Lyris local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddEvoluteProc(c,6,s.mfilter1,1,1,s.mfilter2,1,1) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MATERIAL_CHECK) e1:SetValue(s.matcheck) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.tgcon) e2:SetOperation(s.tgop) e2:SetLabelObject(e1) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_PHASE+PHASE_STANDBY) e3:SetCountLimit(1) e3:SetOperation(s.atkop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCondition(s.rmcon) e4:SetOperation(s.rmop) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_DISABLE) e5:SetCondition(function(e) return e:GetHandler():GetCounter(0x1088)==0 end) c:RegisterEffect(e5) end function s.mfilter1(c) return c:IsAttribute(ATTRIBUTE_EARTH) and aux.EvoluteValue(c)==3 end function s.mfilter2(c) return c:IsRace(RACE_DRAGON) and aux.EvoluteValue(c)==3 end function s.matcheck(e,c) e:SetLabel(0) local g=c:GetMaterial() if g:IsExists(Card.IsCode,1,nil,id-12) then e:SetLabel(2) end end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+388 end function s.tgop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(388,RESET_EVENT+0x1ff0000,0,1,e:GetLabelObject():GetLabel()) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local val=500 if Duel.GetTurnPlayer()~=tp then val=-700 end local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(val) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) tc=g:GetNext() end end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetCounter(0x1088)>0 then c:RemoveCounter(tp,0x1088,1,REASON_EFFECT) end end