--created by RespectBlindfolds, coded by Lyris --Extraterrestrial Battleship Yamato local s,id,o=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddOrigBigbangType(c) aux.AddBigbangProc(c,aux.FilterEqualFunction(Card.GetVibe,1),1,aux.FilterEqualFunction(Card.GetVibe,-1),1) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_CANNOT_BE_BIGBANG_MATERIAL) e1:SetValue(1) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_PIERCE) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DAMAGE) e3:SetCountLimit(1,id) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW) e3:SetCondition(function(e,tp,eg,ep) return ep~=tp end) e3:SetTarget(s.tg) e3:SetOperation(s.op) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetCountLimit(1,id+o) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetCategory(CATEGORY_TOHAND) e4:SetCondition(function() return c:GetReason()&0x61>1 end) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroup(tp,LOCATION_MZONE,0)>0 and Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_MZONE) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.op(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0):Select(tp,1,1,nil) Duel.HintSelection(g) if Duel.Destroy(g,REASON_EFFECT)>0 then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end function s.filter(c) return c:GetVibe()>0 and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end