--Ignitronix Fusionnova Reactorium local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddOrigBigbangType(c) aux.AddBigbangProc(c,Card.IsNeutral,1,1,aux.NOT(Card.IsNeutral),1) --While you have an Engaged "Ignitronix Engine", your opponent cannot target this card with card effects. local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetValue(aux.tgoval) e1:SetCondition(s.imcon) c:RegisterEffect(e1) --During the Main Phase (Quick Effect): You can decrease the Energy of your Engaged monster by 3, then target 1 card on the field; banish it. local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,{id,0}) e2:SetCondition(s.rmcon) e2:SetCost(s.rmcost) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) --If this card is destroyed by battle or card effect: You can Special Summon 1 "Ignitronix" monster from your Deck or GY. local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.imcon(e) local en=Duel.GetEngagedCard(e:GetHandlerPlayer()) return en and en:IsMonster(TYPE_DRIVE) and en:IsCode(77222587) end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsMainPhase() end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) local en=Duel.GetEngagedCard(tp) if chk==0 then return en and en:IsMonster(TYPE_DRIVE) and en:IsCanUpdateEnergy(-3,tp,REASON_COST) end en:UpdateEnergy(-3,tp,REASON_COST,true,e:GetHandler()) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) end function s.spfilter(c,e,tp) return c:IsSetCard(0x725) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end