--Psychic Mindweaver Girl local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddOrigBigbangType(c) aux.AddBigbangProc(c,Card.IsNeutral,1,1,aux.NOT(Card.IsNeutral),1) --During your Main Phase: You can pay 1200 LP, then target 1 monster your opponent controls; send it to the GY. local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,{id,0}) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.tgcost) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) --When another card or effect is activated (Quick Effect): You can gain 100 LP for each card on the field, then if you gained 1200 or more LP, negate that effect. local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_RECOVER+CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCondition(s.reccon) e2:SetTarget(s.rectg) e2:SetOperation(s.recop) c:RegisterEffect(e2) end function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,1200) end Duel.PayLPCost(tp,1200) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoGrave(tc,REASON_EFFECT) end end function s.reccon(e,tp,eg,ep,ev,re,r,rp) return re:GetHandler()~=e:GetHandler() end function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)>0 end Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,0) end function s.recop(e,tp,eg,ep,ev,re,r,rp) local rt=Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)*100 local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) if Duel.Recover(p,rt,REASON_EFFECT)>=1200 then Duel.NegateEffect(ev) end end